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17th Conference of the Society for Artistic Research (SAR)

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Submission Number: 40
Submission ID: 73
Submission UUID: d0267cce-6bb3-4357-92f7-1006081a65f6

Created: Mon, 2 Feb 2026 - 08:24
Completed: Mon, 2 Feb 2026 - 09:20
Changed: Wed, 13 May 2026 - 08:54

Remote IP address: 78.63.76.138
Submitted by: Egle Pociuipaite
Language: English

Is draft: No
Current page: webform_confirmation

Flagged: Yes
Personal Information
Eglė
Počiuipaitė
Yes
Yes
Your contribution
Making the Novelty Myth Sayable: Language, Power, and the Conditions of Design Practice
English
This contribution presents Unagency, a parafictional design agency, created within PhD studies at Vilnius Academy of Arts and used as a practice-based artistic research framework. It investigates the myth of novelty in contemporary graphic design culture. Within commercial design environments, innovation, speed, progress and constant renewal are framed as unquestionable values; whereas doubt, slowness, hesitation, and other less productive states become difficult to articulate from professional discourse, thus remains largely invisible, even to those experiencing it.
Unagency operates through a parafictional institutional frame that imitates the language, structures, and procedural formats of commercial design agencies: briefs, deadlines, reports, and productivity rituals, while consciously deforming them. They are transformed to un-brief (assignment without requiring a resolution), un-deliverable (insight without outcome) among the others, for the purpose of un-mything (unravelling of progress and innovation narratives), and function as interventions enabling critical gaze of how novelty imperatives organise everyday design work and produce the belief that novelty equals value, and designers can be agents of change even when structural conditions limit meaningful transformation.
Methodologically, the project combines parafictional institutional modelling, hermeneutic-critical design analysis, and reflexive auto-ethnography grounded in long-term professional experience within creative advertising and communication agencies, as well as technology companies. Through different experiments Unagency investigates forms of design experience that have become increasingly unsayable. By attending to doubt, slowness, hesitation, fear of failure, withholding or hoarding of ideas it looks for space for thinking and working modes that resist acceleration, optimisation, and narrative simplification within contemporary creative economies.
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  • Eglė Počiuipaitė is a designer and artistic researcher based in Vilnius, Lithuania. She holds a Bachelor’s and Master’s degree in Graphic Design from the Vilnius Academy of Arts and is currently a third-year PhD candidate at the same institution, researching design practice, narratives, and cultural myths shaping contemporary creative work. She has over twenty years of professional experience as a designer, art director, and creative director in advertising agencies, a communication agency, and a cybersecurity technology startup. Her research examines how innovation-driven design cultures shape designers’ roles and render slowness and doubt unsayable.
Elements of this research have been developed through doctoral work at the Vilnius Academy of Arts and through internal academic presentations within the PhD programme. Individual experiments have been exhibited in group exhibitions and workshops in Lithuania (2022–2024), but the proposed contribution has not previously been presented in its current form.
Requirements
The contribution is presented as an artistic research project combining parafictional structures, written protocols, visual documentation, and practice-based experiments. The presentation focuses on how design myths operate rather than on showcasing finished artifacts. The format is adaptable to both presentation and discussion-based contexts.
The contribution can be presented using a standard conference setup. Requirements include a projector or screen for images and text. The work can also be presented entirely digitally if needed.
The research does not involve human subjects, sensitive data, or vulnerable populations. It draws on auto-reflexive professional experience and publicly presentable design materials. Any personal reflection is limited to the researcher’s own experience and does not disclose confidential or identifiable information.
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